If you have spent years building flashcard sets, the thought of retyping every question into a new platform is enough to stop you before you start. The good news: you can import Quizlet to Gimkit instead, turning sets you already own into playable games in a few minutes.
This guide explains how the import works, how to prepare a set so it transfers cleanly, and what to fix afterwards. Once the questions are in, the rest — choosing modes, hosting, reading reports — works exactly like any kit you built by hand, as covered in our guide on how to add questions to Gimkit.
gimkit import flashcards
The gimkit import flashcards feature lives inside the kit creator. When you start a new kit, instead of typing questions one by one, you choose the flashcard import option and bring your existing set across.
The basic flow looks like this:
- In Quizlet, open the set you want to move and use its export option to get the terms and definitions as text.
- In Gimkit, start a new kit and select the flashcard import route.
- Paste or upload the exported content, matching terms to questions and definitions to answers.
- Review the imported list, then save the kit.
Each flashcard becomes a question, with the term on one side and the definition as the correct answer. Gimkit then generates the multiple choice experience around it during games, so a vocabulary set becomes a full review game without any extra writing from you.
Before importing, glance through the source set. Imports copy everything, including that duplicate card and the typo from two years ago. A two-minute cleanup in the original set saves editing time later.

quizlet to gimkit
Moving from quizlet to gimkit is really about changing what students do with the same material. Flashcards are built for individual study: flip, repeat, self-test. Gimkit takes the identical questions and wraps them in live games, team modes and homework assignments with real reports.
That difference is why teachers often keep both tools. A sensible rhythm looks like this:
- Early in a unit — students study the set as flashcards for familiarity.
- Mid-unit — the imported kit becomes a live game to surface misconceptions.
- Before the test — the same kit runs again as a homework assignment, and the report shows who still needs help.
Because the import is quick, you are not locked into old content either. Update the Quizlet set, re-import, and your game reflects the new version. If you are weighing the two platforms more broadly, our comparison of Gimkit vs Quizlet breaks down where each one shines.
One adjustment almost every imported set needs: definitions written for flashcard flipping are often long, and long answers make clumsy game material. When a definition runs to a full sentence or more, trim it to the essential phrase in the Gimkit editor after importing. Your students flip flashcards slowly and privately; in a game they read at speed, in public, with a snowball fight happening around the text. Shorten ruthlessly and the same content suddenly plays beautifully.
Also check direction. Flashcards happily quiz term-to-definition one day and definition-to-term the next, but a game kit asks one consistent question form. Read your imported bank once and make sure every card actually asks what you think it asks — a handful of reversed cards will confuse the whole class in the first minute of play.
import questions into gimkit
The import route is also the fastest way to import questions into gimkit from other sources. Any question bank you can get into a clean, two-column text format — term and answer, question and correct response — can usually be staged through a flashcard set first and then imported.
A few preparation tips make imports painless:
- One idea per card — cards that ask two things at once become confusing game questions.
- Short answers — definitions written as full paragraphs make poor multiple choice material; trim them to the key phrase.
- Consistent formatting — check that your separator (tab, comma, or dash) is the same on every line, or the import will misalign questions and answers.
- Remove image-only cards — a card whose meaning lives entirely in a picture will not survive a text import; rebuild those as image questions inside Gimkit afterwards.
After importing, always play-test the kit yourself or scan the full list. Import errors are easy to fix at this stage and embarrassing mid-game, when thirty students spot the mismatched answer before you do.

gimkit create with flashcards
The gimkit create with flashcards workflow shines in a few specific situations. Department teams sharing sets is the big one: one teacher builds the master flashcard set, everyone imports it, and the whole grade level plays identical content while keeping separate classes and reports.
It is also ideal for student-created review. Students who build a flashcard set for a topic — and then watch the class play it as a game — engage with the material twice: once as authors, once as players. Our overview of Gimkit flashcards explores how flashcard-style study fits alongside game play for exactly these kinds of projects.
Finally, imports rescue your archive. That set you made three curricula ago still has value; importing beats rebuilding from memory. Just remember the golden rule of importing: the game is only as good as the set you feed it, so spend your saved time on a careful review pass.
Your five-minute migration checklist
Export the set, import it into a new kit, scan every question once, fix formatting slips, add one or two images where they help, and host a short test game. That is the entire migration — most teachers finish before their coffee cools.
For the official steps and any current limits on importing, check the Gimkit Help Center, which documents the kit creator’s import tools. Your flashcard library took years to build; it deserves a second life as games your students actually ask to play.

building an import habit that saves you hours
The teachers who gain most from this feature treat importing as a standing habit rather than an emergency rescue. Whenever you build flashcards for any purpose this term — a vocabulary set, a formula deck, a timeline — you are quietly stocking next term’s game library, because the route to import quizlet to gimkit takes minutes once the deck exists. Keep one personal folder of your best decks, named by topic rather than by date, and importing becomes a search-and-click instead of an excavation.
A second habit multiplies the value: after each import, spend the saved time on the one thing importing cannot do — judgment. Reorder the set so it teaches, swap two tired questions for two sharper ones, and add a single image question where the topic begs for a visual. The deck you imported was built for private study; the kit you ship should be built for a room. The import gives you the bricks for free, which is exactly why the architecture is worth your attention.
Finally, share the workflow with your department. When three teachers import from a shared pool of decks, the whole team’s game library grows at triple speed, and students meet consistent quality whichever classroom they are in. Solo efficiency is nice; a department that imports together becomes genuinely hard to out-teach.
after the import: three upgrades worth your saved minutes
The import hands you time; spend a little of it making the kit yours. First, write one brand-new question that connects the material to something your class specifically did — a lab, a trip, a running joke — because local questions produce a delight no library set can. Second, hunt the imported set for your subject’s three classic misconceptions and confirm each has a question aimed at it; if one is missing, that gap is your highest-value addition. Third, set the kit’s title and description as if a colleague will discover it in search next term — because if the import worked for you, sharing it is how the favour travels.
None of this is obligatory; an untouched imported kit still plays well. But ten invested minutes convert a borrowed deck into a teaching asset with your fingerprints on it, and students can tell the difference between a game that was merely assigned and one that was prepared for them.

keep the source deck alive
Resist deleting the original deck after a successful import. Decks are living documents — you will add terms in October that belong in December’s game — and the deck remains the easiest place to draft new items before they earn a place in the kit. Import is a bridge you will cross many times, not a one-way move, and the teachers who treat both ends as maintained collections never face the archeological dig of “which version had the good questions?”
frequently asked questions
Does importing cost anything or need a paid plan? The import tools live inside the standard kit creator; plan limits apply to how many kits you can keep and which modes you can host, rather than to the act of importing itself. Check your account’s current plan details on the official site if a limit ever appears.
Will images in my Quizlet set come across? Text imports are reliable; images are the fragile part and may not survive the journey. After importing, re-attach any essential images inside the Gimkit editor so diagram and map questions look exactly as intended.
Can I import someone else’s public Quizlet set? Public sets that you can access and export can be brought across the same way, but do the quality check yourself: popularity is not accuracy. Read every question before your class plays it, and credit colleagues whose sets you adapt within your department.
What if a set is huge — hundreds of cards? Import it, then split it. A 200-card set becomes four focused kits by topic or difficulty, each far more playable than the marathon original. Your library stays tidy and your games stay snappy.
